Post by RapisT on Feb 6, 2007 17:48:16 GMT -5
That's right. I'm still clinging to the hope that some of you might take an interest in mapping and not get scared away by all the buttons and strange interfaces.
A quick guide to units and how to measure them.
The unit scale in CoD seems to be about 1 unit : 1 inch. (roughly)
1 unit = 1 inch in CoD.
1 foot = 12 units in CoD.
Players are 72 units or 6 feet high.
Players are 32 units wide.
Stairs in CoD are 8-12 units high.
Doors are 52x96 units in CoD (dawnville). Door thickness is 4-6 units.
Ladder rungs on a ladder are 24 units appart. That's right, our player is bigfoot.
Outter walls are 8 units thick. I made inner walls 6.
Sidewalks 64 units wide and 8 units high
Height to ceiling is normally 128, but then again it all depends if its a anormal room, warehouse or what your creating.
Player Height Clearance =< 71 units
Player Crouch Clearance =< 51 units
Player Prone Clearance =< 31 units
Player Max Jump =< 39 units
Player Width Clearance =< 31 units
*To change the size of a model, add the modelscale key with a decimal value - 0.75 for 75% - in the entity box for the model.
Player Mantle Height >= 98 units [*Also dependent on FPS]
(Mantle is dependant on wall size, not mantle brush size)
Minimum Fall Distance >= 171 units (Anything above will give the "leg crunch" sound)
Maximum Fall Distance < 500 units (this is 'give-or-take' anything around this height may kill the player)
500 units = 2.8 Story Building (The average floor size (from floor to ceiling) is 168 + 8 for the floor itself]).
Windows - 32-39 units off the ground and extend to the top of a doorway (96 units)
A quick guide to units and how to measure them.
The unit scale in CoD seems to be about 1 unit : 1 inch. (roughly)
1 unit = 1 inch in CoD.
1 foot = 12 units in CoD.
Players are 72 units or 6 feet high.
Players are 32 units wide.
Stairs in CoD are 8-12 units high.
Doors are 52x96 units in CoD (dawnville). Door thickness is 4-6 units.
Ladder rungs on a ladder are 24 units appart. That's right, our player is bigfoot.
Outter walls are 8 units thick. I made inner walls 6.
Sidewalks 64 units wide and 8 units high
Height to ceiling is normally 128, but then again it all depends if its a anormal room, warehouse or what your creating.
Player Height Clearance =< 71 units
Player Crouch Clearance =< 51 units
Player Prone Clearance =< 31 units
Player Max Jump =< 39 units
Player Width Clearance =< 31 units
*To change the size of a model, add the modelscale key with a decimal value - 0.75 for 75% - in the entity box for the model.
Player Mantle Height >= 98 units [*Also dependent on FPS]
(Mantle is dependant on wall size, not mantle brush size)
Minimum Fall Distance >= 171 units (Anything above will give the "leg crunch" sound)
Maximum Fall Distance < 500 units (this is 'give-or-take' anything around this height may kill the player)
500 units = 2.8 Story Building (The average floor size (from floor to ceiling) is 168 + 8 for the floor itself]).
Windows - 32-39 units off the ground and extend to the top of a doorway (96 units)