Post by RapisT on Oct 11, 2006 17:13:07 GMT -5
Start off by making a floor with the Caulk texture (this can be found by going to Textures -> Usage -> Tools). Click and drag in the 2D window. I made mine 256x256 with a height of 8 units.
**I should add a note about the Caulk texture. This is the texture that is used on all faces that the player will not be able to see. For example, if you are making a building that has no entrances you only need to texture the outside as the player will never see the inside and the game will not have to draw these textures. (that means less work your computer has to do ).
Now for the walls. You can either flip to a different view and click drag in the 2D window. OR as I like to do, press Space to duplicate the selected brush, then rotate it along the Y axis. (Note: this is a rotation, not a flip). Then align the brush so it is in line with your floor.
Now for the second wall. Duplicate the 1st wall (Select -> Space) and drag it to the opposite side of the floor...Do this for the rest of the walls. And for the ceiling duplicate the floor and drag it to the top. **Be sure that none of your brushes are intersecting as this will cause problems later on. Normally we would mitre the intersections, but that is not absolutely necessary...however it is necessary to mitre your skybox.
Next find urself a good texture to use for your room. I'm using detail_brick_1. And then texture your walls. To select just the face of a brush Ctrl+Shift+Click on the face you want to select.
Now that we have a nice texture for our room we want to cut a doorway into one of the walls. It is possible just to make several different wall sections and piece them together in such a way that a door is formed, but using the handy clipper tool is much simpler. So, select the entire wall (Shift+Click). Then toggle the clipper tool (press X or click where i've marked in red below).
I like to have my doors at least 12 units tall on the grid8, so press 4 to get a grid8 and count up 12 units from the top of your floor. Then click two different places along that line (Note: your wall should still be selected). You will notice that once you click the second time part of your wall disappears. OH NO!! ha, j/k. just press Shift+Enter to get everything back. Then make the door width whatever you want, i used 10 units on grid8 but that's a bit wide.
Notice that windows are made this exact same way. I like to make the tops of my windows align with the tops of my doors b/c that's one less clip i have to make (I'm lazy!).
**Note: You can get the same thing by making a giant cube and then using the hollow tool. However, this can cause problems later on with coliding brushes and whatnot, so I find that it's easier and only takes 20 extra seconds to do it the right way. Once you get confortable with doing all this it will take you around 1 minute to make this.
Also, you may ask. Why would I want to make a room like this when the editor comes with hundreds of prefab houses?? Well...THE PREFABS THAT COME WITH THE EDITOR SUCK! AND THEY ARE FULL OF MISTAKES THAT WILL CAUSE GIANT PROBLEMS AND HUGE FILESIZE WHEN YOU COMPILE. So if I catch you using prefabed buildings i will kick you square in the balls.
**I should add a note about the Caulk texture. This is the texture that is used on all faces that the player will not be able to see. For example, if you are making a building that has no entrances you only need to texture the outside as the player will never see the inside and the game will not have to draw these textures. (that means less work your computer has to do ).
Now for the walls. You can either flip to a different view and click drag in the 2D window. OR as I like to do, press Space to duplicate the selected brush, then rotate it along the Y axis. (Note: this is a rotation, not a flip). Then align the brush so it is in line with your floor.
Now for the second wall. Duplicate the 1st wall (Select -> Space) and drag it to the opposite side of the floor...Do this for the rest of the walls. And for the ceiling duplicate the floor and drag it to the top. **Be sure that none of your brushes are intersecting as this will cause problems later on. Normally we would mitre the intersections, but that is not absolutely necessary...however it is necessary to mitre your skybox.
Next find urself a good texture to use for your room. I'm using detail_brick_1. And then texture your walls. To select just the face of a brush Ctrl+Shift+Click on the face you want to select.
Now that we have a nice texture for our room we want to cut a doorway into one of the walls. It is possible just to make several different wall sections and piece them together in such a way that a door is formed, but using the handy clipper tool is much simpler. So, select the entire wall (Shift+Click). Then toggle the clipper tool (press X or click where i've marked in red below).
I like to have my doors at least 12 units tall on the grid8, so press 4 to get a grid8 and count up 12 units from the top of your floor. Then click two different places along that line (Note: your wall should still be selected). You will notice that once you click the second time part of your wall disappears. OH NO!! ha, j/k. just press Shift+Enter to get everything back. Then make the door width whatever you want, i used 10 units on grid8 but that's a bit wide.
Notice that windows are made this exact same way. I like to make the tops of my windows align with the tops of my doors b/c that's one less clip i have to make (I'm lazy!).
**Note: You can get the same thing by making a giant cube and then using the hollow tool. However, this can cause problems later on with coliding brushes and whatnot, so I find that it's easier and only takes 20 extra seconds to do it the right way. Once you get confortable with doing all this it will take you around 1 minute to make this.
Also, you may ask. Why would I want to make a room like this when the editor comes with hundreds of prefab houses?? Well...THE PREFABS THAT COME WITH THE EDITOR SUCK! AND THEY ARE FULL OF MISTAKES THAT WILL CAUSE GIANT PROBLEMS AND HUGE FILESIZE WHEN YOU COMPILE. So if I catch you using prefabed buildings i will kick you square in the balls.